Immersive Invaders: Privacy Threats from Deceptive Design in Virtual Reality Games and Applications

dc.contributor.authorHadan, Hilda
dc.contributor.authorValiquette, Michaela
dc.contributor.authorLennart, Nacke
dc.contributor.authorZhang-Kennedy, Leah
dc.date.accessioned2025-11-18T19:01:49Z
dc.date.available2025-11-18T19:01:49Z
dc.date.issued2025-10-18
dc.description.abstractVirtual Reality (VR) technologies offer immersive experiences but collect substantial user data. While deceptive design is well-studied in 2D platforms, little is known about its manifestation in VR environments and its impact on user privacy. This research investigates deceptive designs in privacy communication and interaction mechanisms of 12 top-rated VR games and applications through autoethnographic evaluation of the applications and thematic analysis of privacy policies. We found that while many deceptive designs rely on 2D interfaces, some VR-unique features, while not directly enabling deception, amplified data disclosure behaviors, and obscured actual data practices. Convoluted privacy policies and manipulative consent practices further hinder comprehension and increase privacy risks. We also observed privacy-preserving design strategies and protective considerations in VR privacy policies. We offer recommendations for ethical VR design that balance immersive experiences with strong privacy protections, guiding researchers, designers, and policymakers to improve privacy in VR environments.
dc.description.sponsorshipThis project has been funded by the Office of the Privacy Commissioner of Canada (OPC); the views expressed herein are those of the author(s) and do not necessarily reflect those of the OPC, nor the University of Waterloo.
dc.identifier.urihttps://doi.org/10.1145/3757612
dc.identifier.urihttps://hdl.handle.net/10012/22632
dc.language.isoen
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofseriesProceedings of the ACM on Human-Computer Interaction; 9(7)
dc.relation.urihttps://osf.io/axzve/
dc.rightsAttribution-NonCommercial-ShareAlike 4.0 Internationalen
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/
dc.titleImmersive Invaders: Privacy Threats from Deceptive Design in Virtual Reality Games and Applications
dc.typeArticle
dcterms.bibliographicCitationHadan, H., Valiquette, M., Nacke, L. E., & Zhang-Kennedy, L. (2025). Immersive invaders: Privacy threats from deceptive design in virtual reality games and applications. Proceedings of the ACM on Human-Computer Interaction, 9(7), 1–54. https://doi.org/10.1145/3757612
uws.contributor.affiliation1Faculty of Arts
uws.contributor.affiliation2Stratford School of Interaction Design and Business
uws.peerReviewStatusReviewed
uws.scholarLevelPost-Doctorate
uws.typeOfResourceTexten

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
CSCW2025ImmersiveInvaders.pdf
Size:
134.09 MB
Format:
Adobe Portable Document Format

License bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
license.txt
Size:
4.47 KB
Format:
Item-specific license agreed upon to submission
Description: