Theory, Experience, and Instinct: How AAA Game Studio UX Leaders Navigate Pre-Production

dc.contributor.authorRandelshofer, Ivana
dc.contributor.authorTu, Joseph
dc.contributor.authorCao, Yifan
dc.contributor.authorMogavi, Reza Hadi
dc.contributor.authorMäkelä, Ville
dc.contributor.authorNacke, Lennart E.
dc.date.accessioned2026-05-08T20:17:35Z
dc.date.available2026-05-08T20:17:35Z
dc.date.issued2026-04-13
dc.description.abstractAcademic frameworks have limited practical application in game pre-production because they do not map well to industry contexts and constraints. Through semi-structured interviews with 15 senior UX leaders from AAA game studios, we examined how practitioners make design decisions during early development. Our findings show a tripartite approach: (1) academically-grounded translation, where practitioners selectively adapt formal theories; (2) experience-based codification, where teams systematize tacit knowledge into reusable artifacts; and (3) intuitive gut feeling, where expertise guides decisions without formal frameworks. We introduce organizational structures (i.e., strike teams and competency teams) that shape how academic knowledge is translated in practice. Our work challenges the traditional view that practitioners should directly apply academic theory. Academia’s unique opportunity here is to provide the conceptual building blocks that enable solutions practitioners need. A change that begins with knowing how practitioners already translate academic knowledge into actionable practice.
dc.description.sponsorshipNSERC Discovery, RGPIN-2023-03705 || CFI John R. Evans Leaders Fund, CFI JELF-41844.
dc.identifier.urihttps://doi.org/10.1145/3772363.3799318
dc.identifier.urihttps://hdl.handle.net/10012/23285
dc.language.isoen
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofseriesProceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationalen
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectUX design
dc.subjectexpert interviews
dc.subjectgame development
dc.subjectgame industry
dc.subjectpre-production
dc.titleTheory, Experience, and Instinct: How AAA Game Studio UX Leaders Navigate Pre-Production
dc.typeConference Poster
dcterms.bibliographicCitationRandelshofer, I., Tu, J., Cao, Y. F., Hadi Mogavi, R., Mäkelä, V., & Nacke, L. E. (2026, April). Theory, Experience, and Instinct: How AAA Game Studio UX Leaders Navigate Pre-Production. In Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (pp. 1-7).
uws.contributor.affiliation1Stratford School of Interaction Design and Business
uws.contributor.affiliation2Stratford School of Interaction Design and Business
uws.peerReviewStatusReviewed
uws.scholarLevelGraduate
uws.typeOfResourceTexten

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